The game is set like a tetris game, you are given a base while groups of 4 units "blocks" fall from the sky and you direct the block where you want it to go while you have the ability to rotate the block at anytime before it hits the base. In single player mode you can complete trials that will ask you to complete one of three objectives: stack the blocks as fast as you can within a time limit, stack the blocks without going over a line, or stack the blocks without any falling off. But, the player has to take into account the physics and make sure the tower doesn't tumble over because one side is too heavy, the blocks are hanging off the side, or the structure is unstable. But why is it so hard?
Well the answer might be that we are unable to rotate the blocks in our minds fast enough. When we have a picture of something in our mind, say for example a cube, we have a mental picture in our mind of what that looks like. So for example you probably just pictured an object that has 6 sides, each of sides is in the shape of a square, and has 8 corners. You can see the specifics of the image in your mind and your mental image clearly resembles the real physical object. This is an example of analog code, a way we store information in our mind. What does this have to do with Tricky Towers?Take a look at the following experiment below.
Shepard & Metzler (1971) conducted an experiment and asked participants if two pictures of abstract objects were the same object or different. Shepard and Metzler wanted to look at how long it took for the participants to determine if the objects were the same or different. Shepard and Metzler found that the greater the degree of rotation, the longer it took for the participants to determine if the objects were the same. But why? The participants had to mentally rotate the object in their minds to see if it was a match, the greater the object was rotated, the greater amount of time it took for them to rotate the block in their minds.
So now that you understand analog code and Shepard and Metzler's experiment, what does this all have to do with a video game? In the game you have to mentally rotate the image to see where it can go on your tower before you put it there, although you do have the option to rotate the object, it is beneficial if you to think ahead about the next block you are about to get to help you work faster. Not only do you have to rotate the block, but you have to figure out where the block will go. This image rotation is the key to the game, the faster you can rotate the blocks in your mind, the faster you can play the game. But again, since physics is involved in the game, you have to mentally look at the object and determine where the weight of the object is located (Is it in the middle, towards the left/right) and if that will destroy your tower or not. So basically two steps are involved in the video game! If one side of the tower is too heavy, then the pieces will fall over. So although this game on the outside may look like an easy game, almost childish in appearance, is actually one of the hardest platinum trophies to get.
References:
https://psnprofiles.com/trophies/5092-tricky-towers
https://plato.stanford.edu/entries/mental-imagery/mental-rotation.html
Author: Chelsea Monheim
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ReplyDeleteNot being able to rotate the object fast enough could be one of the reasons that players aren't getting a platinum trophy, but another reason might have something to do with their attention. The single source theory states that their is one pool of resources that we use to complete a task. The harder the task the faster the resources are being used up and the more task there are the faster the resources are used up. Perhaps because the players have to rotate the objects in their head and keep watch of the time and make sure the pieces don't crash the tower, there are two many tasks to complete simultaneously to get a platinum trophy. There are just too many task dipping into the one pool of resources!
ReplyDelete-Aaliyah Stroman-Surita
I would say that the tricky towers game has the capacity theory. rather than mental rotation. It's multiple resource theory by many tasks taking up all resources. Different levels different tasks. Not really much rotation going while constantly moving. Because the blocks are presented as 3d on a 2d screen without actually playing the game makes it difficult to evaluate how difficult it might really be. unless you actually play the game it's difficult to understand.
ReplyDelete-Daniel King